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Two hour wargames probabilities
Two hour wargames probabilities













two hour wargames probabilities

I had also resolved to (finally) actually try the OHW rules and I felt that playing the scenario would help me get a feel for it, so why not use the rules that were intended for it? Two birds with one stone, and all that.Īn interesting review. Grant took a broader approach and thus had to keep his programming at a strategic level.) I liked the scenarios in OHW, so it made sense to use one of them, hence my last blog post's project of creating a gameboard for scenario #8. I am still working through the idea, but the core of the solution was to try and scope to programmed opponent to a specific side or a specific scenario using a specific set of rules. You can read about my thoughts and experiments on that idea in the links below.

two hour wargames probabilities

It was while I was skimming over my library that I saw an old title by Charles Stewart Grant entitled Programmed Wargames Scenarios that I decided to revive an old project: trying to develop a programmed opponent that I could write down, send to another player, and they could use that program to game solo. So I passed judgment without actually playing the rules, skipped to the back and read the scenarios, and consoled myself that at least that provided enough value for money. I mean, I understand Neil Thomas' passion for stripping down rules, getting rid of complexity, and emphasizing the need to get to a decision in a reasonable amount of time, but this seemed like a bit much. I have to admit, when I first read the rules, that was my thought.















Two hour wargames probabilities