

It would be nice if tracks, prefabs, etc, were done in the same sort of fashion from straight in the game you could ride tracks w/o having to download them permanently, and rate them on-the-go. Its pretty much a cloud service for the game.

Online Browser: If anyone here has ever played Garry's Mod, I believe they have something called the "toybox." Basically, its a window in the game that allows people to download (temporarily) any user-created thing uploaded to the toybox servers. Or perhaps even a random-all button (aircoaster for iphone does this). From there, things could be edited to be more smooth. "Ride Wizard" mode: select a coaster style, a list of elements, max g-force, height, length and type (twister, kiddie ride), and the program will build a rough overview of a coaster. "Easy Edit" mode: a mode for beginners form RCT who can just string together prefabs without having to worry too much about complex hearlining and forces. Scenery Integration: Ability to use a grid system to place 3ds objects/3d models or align them with the track. I guess it would function much like photoshop in this sense: Perhaps you could select the vertices making up the turn, hit transform, and then a box would come up letting you rotate,/scale/skew the selected track. Scaling Elements: Let's say you have a turn, but you need it to be wider. Maybe also an option to lock their position as well Locking Pieces: Perhaps an option to "lock" verticies, so they couldn't be changed, only moved. More Ride Statistics: including numerical values of overall intensity, excitement,dizzy-inducing-ness, etc, just so its relative to other tracks. For example, if you had a 180 degree turn from a brake run into a station, by changing the piece type of the curve to "connector", it would automatically smooth itself to make sure both the station and brake run were still straight, but they "flowed" into each other smoothly. Perhaps a "new" track piece could be lead-in, which automatically creates a connection and updates smoothing/banking between two track pieces (including prefabs), without altering the pieces it is placed between. A WYSIWYG-type prefab placer seems crucial, so you could automatically "see" which peices would go where, and their relative size. Right now, putting in prefabs is a pain on the as it often screws up a lot of track before it (this is the same in scream machines by the way). Also, a build-in prefab editor would be nice. they don't have verticies except on both ends), that way they couldn't be screwed up as easily. If I was him, I'd try to make it so they are "separate" types of track pieces then the regular ones (i.e.
Flat rides for no limits coaster 2 how to#
Ole said he wasn't sure how to do prefabs. Reference pieces of track via 3ds models for example. Some of these are more ridiculous then others, and I do NOT expect ANY of these to be in the final NoLimits version (except for some of the coaster styles).ĤD, B&M Flyer, Dive Machine, Swinging Suspended, Wing Rider, Timberliners, ZacSpin cars, drifting coastersĪlso, an easy(ier) way for people to make their own cars and import them. Many are already planned/complete, but here they are anyways. Here are some features that I would want to add though.
